

Once a player enters a mission, the game switches to real-time strategy gameplay. Almost all of the map locations have missions to play, some of which are not readily visible until other missions have been completed, as well as shops, academies, and/or mercenaries for hire. Departing from the system used in Warlords Battlecry II, which consisted of a Risk-style board with territories, Warlords Battlecry III divides the world of Etheria into numerous locations (mostly cities) that players travel between, with various events at each. The Campaign is a mixture of an overhead strategic map with real-time gameplay. Like it's predecessors it has elements of role-playing video game in that players can complete optional Quests, as well as create a customized Hero character that can level up from battle to battle and equip unique and powerful Items. It is the third instalment in the Warlords Battlecry series and the sequel to both Warlords Battlecry (2000) and Warlords Battlecry II (2002). Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004.
